Virtual Experiential Learning for Science Classics
Andy Ka-Leung Ng, Derek Hang-Cheong Cheung, Chun-Yeung Lo and Chi-Tat Li
Virtual experiential learning is an emerging pedagogy in higher education all over the world. The rapid development of mobile technologies has opened up many new possibilities of using mobile applications in experiential learning. A mobile application has been developed to enrich student learning experience in the General Education Foundation Programme – In Dialogue with Nature (UGFN) and In Dialogue with Humanity (UGFH). The app consists of a total of five modules; each corresponds to three to four classics in the courses. In each module, students will play the role of a protagonist to engage in a challenging life scenario or dilemma to deal with essential issues and debates arising from the classics. The thoughts of various thinkers are introduced to them through interactive mini-games, animations, short conversation, slideshows and videos. Students are guided by those thinkers to approach the problem in different perspectives and are expected to make informed judgements at the end of each module. In this presentation, we focus on the process of development of two modules related to science classics in UGFN.